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                     &nbsp;&nbsp;&nbsp;&nbsp;<a target="_blank" href="http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf">Freeform Variations of Origami</a> by Tomohiro Tachi<br/>
                     <br/>
                     All simulation methods were written from scratch and are executed in parallel in several GPU fragment shaders for fast performance.
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                     Built by <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a> as a final project for <a href="http://courses.csail.mit.edu/6.849/spring17/" target="_blank">Geometric Folding Algorithms</a>.
                     Code available on <a href="https://github.com/amandaghassaei/OrigamiSimulator" target="_blank">Github</a>.  If you have interesting crease patterns that would
                     make good demo files, please send them to me (Amanda) so I can add them to the <b>Examples</b> menu.  My email address is on my website.  Thanks!<br/>