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Useful Design Notes
How to Make Almost Anything: Mechanical Design How to Make Almost Anything: Machine Design How to Make Something that Makes Almost Anything
MechE
slocum: FUNdaMENTALS
mechanical design principles
transmissions
kinematics
materials
common mechanical design patterns
EE (power electronics):
common switching architectures
commutating motors
Metrology:
MechE (examples)
- clank
- corexy (of dave)
- beehive axes
- clank-mudstack-extruder design pattern
- ... add some more