Each section will design and build a "machine" - this means anything that includes **mechanism, actuation, automation and application**, that just means:
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# Tools, Tools, Tools !
# 2. Tools, Tools, Tools !
> [Ilan](https://web.mit.edu/imoyer/www/index.html) (inventor of [CoreXY](http://www.corexy.com/)) would urge us to think more carefully about "tools" - what does it mean to build a computer-controlled system that acts like a tool, interacting with the world but being mediated by some designer's intent... it's a [foamcore world](https://web.mit.edu/imoyer/www/portfolio/foamcore/index.html).
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# Examples / Ideas
# 3. Examples / Ideas
The machines you design and build **don't need to be complicated** - try to de-risk ideas early, and do stuff that "works right away" rather than complex projects that require hundreds of details to come together all at once in order to work. This can be fun; have fun.
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